Syteran.jpg
Syteran
Location Igen Weyr
Position Sr. Journeyman
Craft Healer
Birthplace Southern Boll Hold
Played By Oded Fehr

Description

Although nearly forty turns old, Syteran has a ways to go before he'll truly show his age. His dark brown hair curls down past a long neck to his shoulders, untouched by grey. His neatly-trimmed beard and mustache accentuate a strong chin and jaw and a narrow, hawk-like nose under fierce eyebrows. The rich brown of his eyes softens his gaze, however, and his mouth is prone to smiling at least as often as it is to forming sharply-worded orders. He stands tall, broad-shouldered, a lean strength inherent in his frame. He cares for his health, this much is obvious, and he carries no extra weight about his middle, despite the encroaching turns. His hands and forearms particularly show his strength, as they are nearly always visible — unlike most of the rest of him, clothed more sedately, pushed-up sleeves or not.


Common Knowledge


Relationships


History

Born to a moderately wealthy family in Southern Boll, young Syteran showed a talent and drive for Healing from a very early age. Neither the oldest nor the youngest in his family, and not of the Blood (although his father's sister married into it), no one ever produced a reason why Syteran couldn't join the Healercraft. So, when he was just barely old enough, he was sent to Fort — and, six months and three flus later, shuffled off to Ista, instead, where his constitution didn't hate everything around him.

Time passed; his early talent blossomed into a true gift, and although it would be a lie to say he was always the best student, he generally devoted himself fully to his studies while he was actually studying. Some subjects, naturally enough, were more interesting to him than others; although he managed to learn enough to pass the exams for illnesses, for instance, it would be flat-out wrong to say he'd ever mastered them. His mastery, instead, lay in the physical aspects of the body — aches and pains, breaks and sprains, wrenches and spasms, mistakes and strains. He wanted to be the one to respond to injuries, not illnesses — and most especially, those injuries that resulted from moving wrong, as opposed to external forces (such as, say, being caught in a rockslide). He loved figuring out how to un-tweak a body that had bound itself into knots and resisted all of its owner's desires to unknot it. The best part was that, in addition to this being his favorite part of Healing, he was also really good at it. And so, in time, he walked the tables and became a Senior Journeyman Physiatrist, for all that the vast majority of those who weren't always around them lumped them in as regular Healers along with all the rest of them.

And, for the most part, that was that. He stayed on Ista Island, where the weather wasn't miserably cold all the time, and expanded his practice to include dragonriders, who had an entirely new and different set of movements to screw up their bodies with on a regular basis. He planned to stay there for good, to eventually become a Master Physiatrist, keeping in touch with his family (immediate and somewhat extended alike), and hopefully eventually finding himself a wife, for that matter.

Then, well, everything went to exploding-Crom in a handbasket. But that's a story for later.


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