Minoq! Your knitting needles intrigued us, and your calm made us fall in love! We're so glad we had this chance to write you your dragon, we hope you love him!

~ Renalde, El'ai, T'zaim

Zero Egg

There is a finality to this egg that seems far sober in contrast to the garish surroundings of fellow eggs that may be pushed in around it. It is dark, but not black; small but not tiny. Serenity like one's last breath surrounds it in quietude, making it seem as if all others are somehow apart from it. Up-close the darkness turns out to be a deep and subdued shade of purple, like the very last hint of sunset across a night sky. Silence falls, and only the memories of yesteryear remain.

You never touched this egg, M'noq - then, you were called Minoq. You laid your hands on Tipping the Scales Egg while, nearby, Xalya had met the Zero Egg. You found balance from that neighboring egg, never knowing that the other half of your soul was so nearby, so close, so ready to complete you. Would one of Ravaith's little lights come along and burn away that missed opportunity from the landscape of your mind? Or is all as it should be, that you and Ravaith meet at last on the Sands of Southern Weyr, knitted together forever?

Hatching Message

Zero Egg snaps to life. Like a bolt out of the clear blue sky, it zaps into activity, the crackle of the being trapped within manifested as a million fissures over its dark shell. A brown, wedge-shaped head forces through the growing cracks, a black talon pushes against the interior of the shell, and /the dragonet struggles for a time with the last moments of his imprisonment. And then he is there! He has won through this initial battle and now moves toward the next: choice. Darting full-throttle from the tatters of his egg, he zigzags dangerously, bearing down on the Candidates.

Cartographer's Ancient Sextant Brown Dragonet

Awkward in shape and unconventional in form, confused in coloration and hodgepodge in design, the hand of the architect was guided by either genius or madness when the blueprints were drawn for this dragon. Crafted in a mishmash of dark browns, he seems a chaos of ill-fitting parts that create an incohesive whole, as if he was pieced together from the leftovers of some other dragon's bill of materials. Even in color, there is no method to the madness: weathered, sepia-toned forelimbs attach to an oak-barrel chest with copper filigree twisting over his ribcage, turning to rust and splinters where it jams against the narrow, dark mahogany planks of his back. Symmetry finds no host here, with a long muzzle that lists faintly to the left, with back-swept headknobs of slightly different lengths, with the entirety of his hide made of cast-off colors and secondhand shades, right down to the imperfect arcs of his coal-black talons. Fleet and gilded glimpses glide along the ridges of his spine and over his wingbones, darting here and there like the sun behind fast-moving clouds, embellished golden rivets from which flare wingsails in no shade but truest canvas-brown, their faint patterning lending a fabric facade to the leathery expanse. His is a piecemeal farrago of damaged wood, dulled metal, and tattered cloth, held together by a wing and a prayer.

Public Impression Pose

Seeking here and there, here and there, Cartographer's Ancient Sextant Dragonet has raced from one potential weyrling to another, running full tilt toward one and then skidding to a halt to contemplate a boy - a girl - a boy. None has had that SPARK that he needs, the ELECTRICITY just hasn't been there. He barrels toward a new potential node, running, running, careening recklessly toward someone. Yes! There! His exuberance untempered, he charges headlong toward dark-haired Minoq, every inch of his graceless form thrown frenetically at the tall teenager in this moment of Impression, a chaotic tangle of kinetic happiness.

Private Impression Message

Sands fade out from around you as silence as calm as a spring day settles over you. A slight breeze brushes across your face and the smell of newly opened ink wafts up. Before you a wide, empty expanse of smooth parchment rolls out, devoid of markings. Until a single bold black X appears, right in the center. « Right here, can you see it? This is where we are at. » Lines spiral outwards from that single mark, drawing to connect another. « I am Ravaith, and we have quite a ways to go to get to… wherever we're going. But we're going to get there, come on, let's get going on the first steps.» Even while the sands swim back into focus that smell of ink lasts, poised and ready to make the next marks on the map you'll create together.

Egg Inspiration

If life is chaotic, death must be orderly. Zero moment, for this egg, is the last breath a person takes before shuffling off this mortal coil. -K'ane

Theme Inspiration

There are a lot of elements to your Ravaith that got mushed together when we were thinking of theme elements to toss in there.

First, he has the makings of the Unseelie court in him. He's not a dark dragon persay, but he has elements of roughness to him that make him fit into the winter court. We tried to walk the line carefully between extremes, so that you didn't end up with a dragon that lingered too far dark or light.

With Unseelie underpinnings we went searching for a creature or Fae thing that would fit the other pieces you gave us especially those gorgeous pictures of ships with sails that ended up as the inspiration for Ravaith's description. After doing some searching around we found one of the most variable parts of the fae:

Sprites.

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More specifically elemental sprites. Lore puts them in the middle of a great deal of mischief and trouble, with both positive and negative connotations. Beyond the original four elementals we focused on a more modern look at these sprites, the Electricity Sprite.

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These sprites are highly variable. They linger around technology and can jump from one piece of metal to another without physically touching. You'll find elements of this blue/white sprite throughout your inspiration especially the mindvoice and a unique physicality that might not endear him to any.

Throughout we wove some different elements of the movie Treasure Planet, about a teen named Jim Hawkins who goes searching for treasure on a spaceship that looks just like some of those ships you gave us. He's not a warrior, a superhero, or anything special - just a kid in the right place at the right time. This search gave us the idea for his mindvoice - maps, a puzzle for you to follow for the rest of your lives together.

Description Inspiration

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Using the airship image that you provided, Ravaith took shape with some of your ideas behind him. You said you preferred something “awkward and architectural," so those ideas were thrown in among the strange inelegance of an airship.

Luke Skywalker: (on first seeing the Millennium Falcon) What a piece of junk!
Han Solo: She'll make point five past lightspeed. She may not look like much, but she's got it where it counts, kid. I've made a lot of special modifications myself.
~ From Star Wars, Episode IV

There's definitely a little of the “held together by a shoestring" in mind. Rather than something polished and precise, Ravaith's description is meant to call to mind more the engineering that must go into something like an airship: all the trials and tribulations, the fails and recalls, all the putting together of bits and bobs to make something that actually flies.

Name Inspiration

Nothing quite like making our jobs easy for us! You gave us the name of Ravaith and we couldn't imagine giving you anything else.

Mindvoice

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He was there before you were one, M'noq, your Ravaith. His mind reached out from within the egg to touch those who dared to land a hand upon his rough shell. But it wasn't complete until he reached out and touched your mind… There, he found the place to start, and even as that black 'X' gets scrawled upon the parchment, you know you'll never be alone again.

Ravaith's mind is unlike the others that have clutched around him. While they linger in the natural world, his mind is that of puzzles and symbols. Growing older, his mind moves from childish treasure maps to tracing the movements of the stars above. He and Sahizath may have much to discuss on this subject as they grow, should they ever discover their mutual love of star-gazing. He's a cartographer in all but name, and his mental keenness is second only to the golds in his clutch.

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It begins with a faintly acrid smell, the startings of the ink that Ravaith mixes to write within his mind. Black, red, yellow, green, all of the primary colors are there. He needs no life experience to mix them from the natural elements. They sting the senses when he beings to grind them together, and adds just enough liquid to make them moist and ready for use.

Oak gall mixes with a tang of alcohol, the fumes sweeping upwards as a mortar and pestle grinds at the pieces, releasing their vibrant colors into the world. « I believe we will start….»

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As a young dragon, the maps in his mind are without complexity. X marks the spot - not where the treasure is, but where the two of you have begun your existence. The lines that lead outwards wind through the things that Ravaith is familiar with - the weyrling barracks, weyr grounds, and the start of the forests.

Growing older, his maps grow more complex and he begins to use more symbolism on the parchment of his mind. There's a faint sound of chuckling when he decides on a new symbol to incorporate into his mind because he's not one to explain what the symbol is. That's a puzzle for you to figure out.

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The quill pauses, the scratching sounds echoing upwards. Slowly, slyly, it dips into the ink, then goes back to the parchment. Two wavy lines appear, one right on top of the other. « Guess M'noq. What do you think those are?»

There's an almost sensual pleasure he takes in creating his maps, and as they grow older, so does the paper he writes them on. The smell of freshly mixed ink bleeds into the parchment he writes on, fibrous and full of life. Here, you'll get faint echoes of the minds of some of his clutchmates, as nothing but the best will do for writing down his thoughts. The parchment is made of the most luxurious materials, soft and silky to the touch.

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Hints of magic exists upon the maps of his mindvoice, a sense of energy that flows through the blackness of the ink. It dances from one spot upon the maps to another, playful and energetic. It's a play of lighting and energy that feeds off of his emotions. When Ravaith is excited, the flashes of light move as fast as a hip-hop strobe light, darting from symbol to symbol in his mind, illuminating the most important parts of his thoughts. But when sorrow overtakes his thoughts, the light slows and plays just on the edges of his maps, holding barely even a spark.

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Oh, but these flicks of light aren't there just for beauty's sake. They serve a very important part. Ravaith's maps are rarely right when he first writes them, and often they are in need of revision. These sparks of lightning are there to erase those mistakes, so that Ravaith can write them anew.

It's these sparks also that give Ravaith his own particular sense of stability. He doesn't linger on the negative of life. They get writ upon his maps, but they don't stay. After the lesson has been learned from a mistake, the lighting is there, erasing them from memory. Faint burn marks remain where the sprites have erased, but that is all which clings of his mistakes. Heartache doesn't last beyond its usefulness, his mind is much too good at repairing itself.

If you ever need them, he's more than willing to try to lend those sparks to you, his own version of a hand up when life gets too deep.

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Physical things are all well and good, but Ravaith's maps also include that which is intangible. He's a practical soul, but there's a dreamer lurking not far under the surface. While there's a great deal of beauty within his maps etched on parchment in ink, nothing can compare to the images his mind makes when his mind seeks out the deeper mysteries of life.

Here, he rises far beyond black ink on parchment. Instead, his parchment becomes the sky, and his ink is stardust. These magical maps of his paint the heavens as they should be, without the ugly mark of the Red Star. He dances from planet to planet, and connects the stars with lines of complexity that only you ever have a chance of being able to understand.

The lighting plays freely here, without having to follow lines upon paper. They make connections between ideas swiftly and he might just leave you more than a little breathless as he finds meaning where you never thought about it before. Here he is a poet, and a philosopher.

What else could he be, when the stars are his artist's instruments?

Physicalities

Acceleration is full-throttle with Ravaith. Like flipping a switch, he goes from zero to full-speed with nothing in between, a trait that will manifest at birth and last throughout his life. Even as a hatchling, he seems to move with breakneck alacrity, nothing sinuous or serpentine about it: he is lightspeed, the crackle of kinetic energy leaping between two terminals without pause or concern for what may lie between. This is also how he decelerates. No slow and careful pressing of the brakes, but a full stop. All. The. Time.

Perhaps less noticeable once he's able to fly, this tendency toward jerky movements can be something of a bother. Ravaith springs. Ravaith stops. Ravaith does not gradually wind up or down in between. While he's growing, this gives him an exceptionally scapegrace appearance, like he bumbles and fumbles through the world, all knees and elbows. There's nothing pretty about a weyrling dragonet going full bore and then all but screeching to a halt, and many are the times that you may have to deal with the consequences of this inability to accelerate and decelerate at reasonable rates.

« OW! »

A frequent refrain.

Part of the issue is that asymmetrical quality that manifests in his appearance. Especially while he's growing, Ravaith is going to have a tendency to look constantly off-kilter. Unfortunately, this off-center quality doesn't consistently favor one side or the other. One day, he seems a little lighter on the left and lists to that side. The next, he definitely favors right, and will barrel breakneck in that direction. It will take some getting used to for both of you.

This sudden stop and start issue will definitely carry over well after weyrlinghood, though, and don't be surprised if you (and any passengers you may carry) have to suffer through his jarring versions of take-offs and landings. Once he's actually airborne, it's all smooth sailing, but getting there and getting back? Well, let's just say that you'd better make sure your straps are in good shape, bud.

He also grows in fits and starts. Ravaith surges in size for a spell, suddenly all long limbs and knobby elbows, then stops while the rest of his body catches up to oversized wings and super-long tail. Just when it seems like he's hit a growth lull - poof! Another spurt of size! This constant adolescence of shape and size probably don't help much with what already seems to be a natural clumsiness, so good luck to you in cleaning up after your scapegrace dragonet.

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From birth and throughout his life, there hangs around Ravaith a smell that's not entirely pleasant… but it's not exactly unpleasant, either. When you add in the sulphurous smell of firestone that tinges most dragonhides later in life, the scent may be more fully realized: it's the strange smell of overheated metal tinged by the strong smell of ozone.

It's not just molten metal, though the smell of hot iron and liquid-hot copper definitely manifest in the distinct scent that you'll soon come to identify as Ravaith's. The smell of sparks and storm, the crisp and almost bitter aroma of lightning arcing from cloud to cloud - these are the fragrances that cling to your dragon, M'noq.

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Bizarrely, considering he is made of hide and muscle and ichor, just like every other dragon, Ravaith also has the quirk of being… charged. That is, static electricity just seems to build up and discharge in him far more rapidly than in other dragonets. Like a child dragging their feet on a carpet, he just collects this static and moves through life with it all but crackling around him. Beware your favorite sweater when riding Ravaith, or your hair will stand on end, and you can expect to see more than one visible arc when you dismount and reach for, say, a hairbrush or a knitted scarf.

It's a minor annoyance, and hopefully one that you can live with, because it's one that's not going anywhere.

Ravaith himself doesn't seem to notice his static charge much, and maybe that's because he has such an impressively thick hide. Not in the sense of being emotionally detached or difficult to upset, but in the sense of a literal thick hide. Surface scores in Threadfall are likely to go all but unnoticed, for example, but the downside of that: his hide practically drinks oil. It takes a lot to penetrate that thick skin of his, so you better get comfortable slathering it on over and over again.

While his hide is wonderfully thick, he has some definite weak points. Those knobby knees and skinny limbs of his are exceedingly delicate by comparison, as though the bones there are finest porcelain and prone to breaking. Be careful not to let him overexert himself, and be ready to deal with just how much it smarts when his jerky movements mean he bangs into something. Whacking his shins and his funny bone really stings! His wingsails, although textured in appearance, are also incredibly fragile, in need of careful attention and conscientious exercise to keep them supple and undamaged.

Those are also his most itchy of spots. His joints and bones itch tremendously. Not the hide that drinks up oil like a sponge, but those delicate places where it constantly feels like he's whacking himself on something or another. Eyeridges are a favorite for every dragon, it seems like, and Ravaith is no exception, but getting along his wingbones is fantastic, and his elbows always feel like they could use a deep scritching. The hide there is as supple as elsewhere, assuming you take proper care of it, but he relishes those deep scratches when he can get them.

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Grown beyond youth, beyond adolescence, and through adulthood, Ravaith will approach old age with the creaks and complaining body of a crochety old man. His joints creak audibly as he grows old, the sound of shifting joints on a sodden ship, the creaking whistle of a boom, the slap-and-clap of a loose sail. Be ready to massage those old bones of his should the two of you live to a ripe old age, M'noq, because they're gonna need it.

Personality

First, take a moment, pause, listen….

Hear that? That's you. That's you and Ravaith. He was a person (egg) before you joined. You were someone before he reached into your mind. But now that the two of you are together, you'll never need to wonder where you belong. He's got you marked onto the map of his heart with an ink that cannot be destroyed by any force in this world.

This newness is a little bit unnerving though, at first, because of the suddenness of a change. One moment you were two individuals each seeking something you weren't aware of looking for, and the next your soul is so completely tied up another creature. For Ravaith this bond is absolute, but it's not like the two of you have lost one another. No, you started out as individuals, and once that initial shock of joining is over, you'll realize that the two of you still are individuals. The things you loved and enjoyed before you became lifemates are still there. So knit away when the fancy takes you M'noq, go and be clueless around dramatic women.

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When he's young Ravaith doesn't waste a single second asserting his own individuality, both from you and from the others in his group. See, he's curious.

Like.

Insanely curious.

Anything that might catch his eye will catch his eye, and NOTHING will be done until he drags you over to inspect this thing. This goes from big things (Hi Dhiammarath, what'cha doing?) to the tiniest of creatures (think, insects!), but he's not like his brother Gruffith, who is all into protecting them for the next day. No, Ravaith just wants to know about them. He'll start by observing them, and as he reaches the limit of what he can learn there, he'll ask you to go find out more. Hopefully you like reading a lot, because once he learns that the Archive Library holds a wealth of knowledge he's going to pester you to go and explore it.

His observations are going to be difficult though, because as a young dragon, and even continuing up into young adulthood, Ravaith has a serious problem with staying still. Some part of him is constantly in motion, like the electrical signals from his brain to his body just can't shut off. Eventually he'll learn to contain his wiggling to just his tail, or a shifting of his wings, but only if the two of you put some serious practice into it.

At least he's got a brain to match his outward energy. M'noq, your Ravaith? He's smart. Like, he may not hold much of a candle to Nemekhath and Nitaskivhiath's gold smarts, but he's got more than some of his clutchbrothers. And the fact that he endlessly searches for NEW knowledge gives him an edge.

Of course. Uh, sometimes he's not to there when it comes to the APPLICATION of his new knowledge.

« M'noq! I just learned that Felines don't like citrus juice! Let's go find one, squirt it, and see if it works!»

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When it comes to building relationships with others Ravaith's not the kind to just jump into them. Rather, he's one who'll put a (mental) hand in the way and ask others to stay away till he gets a measure of them. It's not that he's unfriendly, but he's looking for partners when it comes to those he allows to get close to him. He'll wait to take their measure before jumping into a commitment with them.

This extends not only to his clutchmates, but to every other dragon in the weyr. He's slightly suspicious by nature and he questions pretty much everything. This isn't exactly something that's going to endear him to his Weyrlingmasters, because he's not going to take what they give him in blind faith. He wants to know why before he's going to do anything.

Of course, it doesn't take much for his suspicion to fade away. After he watches for a bit and realizes that someone doesn't have nefarious purposes, he'll be willing to open that door and maybe reach out a hand in friendship. His natural curiosity keeps him from being able to really shut anyone out for any length of time unless they have some serious creepy going on.

« I don't know M'noq. I just don't trust him. Keep an eye out, alright?»

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One thing he's got a seriously keen fascination for is stories. From the little ones you tell him of how your day went, to the more complex tales that the harpers tell around a roaring fire, Ravaith wants to hear and know them all. It's really cute when he's a weyrling, and can curl up at someone's feet for story time, but it can be a little more troublesome when he gets older. He'll creep towards the bonfire on those cool fall nights when people gather and do his best to catch the cadence of the tale.

Oh, and he'll remember them too - well, at least the lessons that they teach. You might get a little tired of how he has a tendency to pop in with a well meant, but annoying, answer in the form of an old proverb.

« A fool gives full vent to his anger, but a wise man keeps himself under control M'noq.»

« It's true though. You shouldn't get so angry.»

One thing authority figures aren't really fond of is a smartalec, and alas, Ravaith's got that in spades. Those quick little comments that dig? He's going to learn when and how to deliver them to get the most sting, but also to avoid the consequences that come after. It's going to be a little bumpy ride for the two of you as he figures exactly where that line rests. It's not that he doesn't respect authority! Really, he'll follow directions when they're given. It just might come with a tail end of mutter when he gets called out on some mistake that he doesn't agree was a mistake.

« Yeah well. If I'd gone a little bit faster you wouldn't have caught me. »
« WHAT was that soldier? »
« *mutter* Nothing, sir. »

One person's authority he won't buck though, is that of the twin queens that gave birth to them. Even if he can't remember the time he spent in an egg he has the feeling of their diverse minds tucked so deeply within his psyche that he'll jump the second one of them asks him to and only ask questions afterwards. Those smart little comments of his? Nope, Dhiammarath and Khalyssrielth aren't going to be on the receiving end.

Your world really opens up the day that the two of you begin to fly M'noq, because that's when Ravaith gets introduced to a whole new WORLD.

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With the skies open to the two of you he's hit with a serious case of wanderlust. There's always something just beyond the horizon and he wants to see it.

He'll explore the vast areas of the Southern Barrier Hold,

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Southern's endless expanses of jungle and plateau,

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Deserts up north,

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And every color, place, and vista in between. He gets a little bit irritated when duty takes away from his ability to wander, so any time when duty and wandering meet (see, sweeps) he's pretty happy to double dip in both.

There's something about the feeling of the wind on his face, and the absolute freedom of going out and about. He's not really one who seeks out interaction with others, and he's perfectly okay for it to be just the two of you participating in his wanderings. Being far away from the weyr just isn't a hardship for him, after all, he only needs talons on his feet to catch food. Anything else is superfluous to his comfort.

The wild holds challenges for you both, and he'll grasp onto those challenges with everything that's he's worth. One place he might earn grudging respect from his higher ups is in his dogged determination to face down challenges and succeed at them. Be careful of his energy levels when he's trying to chase down something difficult, because he'll push himself past sensibleness to get it done. His passions can turn into obsession if he's not redirected into a more useful pursuit before he gets fixated on them.

« Oh it is on. »

When it comes to bets, you can bet that Ravaith isn't one to play chicken. No matter how much his good sense talks him away from taking on wagers that he can't win, he just can't help himself. He'll take up the challenge and run with it without thinking about what the consequences of his actions might be. What does it matter that his green sisters are more agile than him? When they challenge him to a contest he is THERE.

Flights

Love me or hate me, both are in my favor… If you love me, I'll always be in your heart… If you hate me, I'll always be in your mind.

~ Shakespeare

M'noq. M'noq. M'noq. Are you ready for what's about to happen here? No, likely not. Ravaith is a dragon who's charted his entire existence to this moment: the moment when that first green flies. He'll take gold, too, of course, but realistically the first time he experiences the thrill of the flight, it will be a green.

And he will be too young.

And you will have to hold him back.

"No! You can't go after her yet! She's not - you're not even - you can't even fly!"

A flutter of paper whips in the winds, a charted course to an end goal that burns like the heat of desire. « But she's so close. » Dark lines trace and tumble across the endless circuitry of terrain, rippling in an unseen wind and lit from within by electrical fire. « I could just — »

"No!"

« But I could — »

"I said No!"

Granted, something else will turn his little head, but that first flight will cement this anticipation of what's to come. He's a womanizer, your Ravaith, and the first time he's able to fly? Oh he will fly, and generally fly well though at times, the sweet nothings the other dragons use to lure the female will kindle irritation within.

Stardust paints whimsical nautical maps across the endless night sky, flaring in solar-brightness for the irritation that draws a protractor's point across the surface of the very sky itself. « Is that strictly necessary? » Asked of the dragon that believes catching the female means declaring undying love for her. « That's not the point, damn it! »

Ravaith is not picky about whom he flies, when he flies, and how he flies. He charts the quickest way to the end goal, though sometimes he'll get caught up in a wing or tail, especially if he chases a particularly tiny green. Win or lose, you'll soon learn that it's not the actual capture that's the thrill, but the chase. X marks the spot - and it's very true, whether the female is there or not, when he gets to 'X', he'll leave. Sometimes, he charts the wrong course, and will end up way off base, but see? He's done then. It doesn't matter (though the catching is good, make no mistake dear boy, Ravaith does love himself some tail) whether he wins or loses, what matters is how he got there.

A little quirk, see, of how he tries to get the female to pick him?

It's all in the mindscape, baby. Neon arrows will light across the mindlink blinking at him.

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Writ within the skies lies a treasure map, in starlit designs through which a ribbon of light winds - it this, the path, that Ravaith highlights for the green or gold. « Right here baby. I'm right here. » Arrows blink in neon hue, following his progress through the skies lest the female lose track of him. Confidence is etched in the maps that play havoc in the lust-filled mindscape of the tenuous link he holds to those around.

And hey? Sometimes, this will totally work, and he will GET the girl.

Listen, M'noq, Ravaith is Dhioth's child and with that bloodline comes a tendency to be a little (lot) callous at the end of a flight. He's a love 'em and leave 'em kind, see, and so while you might be lingering past that point of strictly flight and getting into the 'extras' in the aftermath of dragon lust, well, he's ready to move on. Not that he necessarily will chase you away per se? Just that he'll wander off and leave the female (green OR gold) off by her lonesome wherever they should fall.

And if he loses?

He'll encourage you to have a quick dip in a cold bath and move on.

« There will be others. » Already, he charts the next excursion in preparation for the next female that flies.

Ravaith is pragmatic, because he loves the chase. If they love him and his callous ways? Then, he's in their hearts and they'll choose him. If they hate the strategy he employs to catch? Then he's in their mind and perhaps he can sneak a wily trek through the stardust skies to capture a female more concerned with staying away from him than on the flight itself.

Either way, M'noq, to Ravaith? It's win, win.

Just… get used to going to every single greenflight Ravaith can.

Every.

Single.

One.

And should he ever catch a gold? Well. He won't form an immediate attachment nor will he be all that mindful of his clutch - though he will care in a sense that… they are an engima.

Can they be mapped out? Can he get the female to lay them in the right order to what he thinks they should be charted to? Hah! Fat luck with that.

However, gold no more holds his attention for longer than a moment's passing fancy than green does. After all, M'noq, once they're caught, well…

… it's just time to chase again, right?

Are you ready?

You better be. Cause Ravaith is a train that won't ever stop.

Thread

Ravaith's a dragon right? So he was made to fly thread but… well, he's not the most gung-ho of soldier. While his clutchmates are READY to go at this whole fighting-death-from-the-sky thing, Ravaith's reluctant to really get into the thick of things. There isn't much adventure to be found flying thread - that stuff is dangerous.

It's probably that realization that will make Ravaith shine when threadfalls. He doesn't get over excited or lose his head. From the very first fall he experiences as a little child he GETS IT. Thread is dangerous and he needs to be wary when he rises to fly against it. He flies with his head, not his heart, and he's completely analytical about it. One day this might land him into a leadership position because he can always be trusted to keep his cool when everything else is going to pot. He'll even do it! Just don't expect him to do it without more than a little bit of grumbling.

Irritated scratches echo within your mind, quill against parchment breaking the silence. Long lines form, darting in between the symbols for leadership and the X that marks the two of you, « What did I ever say to make you think I wanted to be wingsecond? Give. Let me take a look at those formations. »

If you give him his druthers he'll go for a mid/low wing every time. Things aren't quite so chaotic down there, and the chances of getting injured are smaller. Because seriously, he's injury AVOIDANT. Maybe that's why he'll become one of the more adept dragons at flashing between the very first second he feels that burning touch of thread along his exposed side. His map-like mind stands him in good stead here, as he remembers exactly where he needs to come out to make sure he's still in formation.

At least he gives it all, this flying thread thing. When he's there he's is all there, and not off dreaming about where he'd really rather be, though seriously, it would be more interesting if you two were off exploring a new place. He has a focus that other dragons should seriously envy.

One thing he hates-hates-hates though? Firestone. He totally gets that it's important and that he has to do it and so forth, but man. Have YOU ever tasted that stuff? It's terrible! And because he has to be so careful about how he chews it, it takes a LOT of firestone for him to work up to a decently sized flame. Good thing there's usually a goodly bit of warning before threadfall begins, so that the two of you can do some priming of Ravaith's fire-pump before the whole rigamarole begins. Chaotic falls are the worst, because the two of you will be less prepared to meet them.

Flavor: Inheritance

When it comes to family connections, it can be a bit difficult to see where he is like his parents, but a few things managed to sneak their way in. In a few small ways he does take after his metallic parents. His coloration borrows strongly from Dhioth's aged bronze, though darkened as is fitting for your adventurous brown. When it comes to his ability to care, especially about those closest to him, those who know golden Dhiammarath will recognize that capacity in him.

But… that's about where his similarities with his parents end. He didn't get Dhioth's sense of duty, nor Dhiammarath's steadiness. No, Ravaith is a free spirit that tends to stay away from extremes altogether. He respects his parents, and he'll be the first to listen to them, but he is his own dragon, free from the past.


M'noq, as you and Ravaith step out into this world all of us on ChessCo wish you the very best. The above inspiration is our thoughts, but we look forward to seeing how you choose to play your Ravaith and how time changes him.

Credits

Name: You!
Egg Desc: K'ane
Dragonet Desc: T'zaim
Messages: Renalde
Puppeteer: Renalde
Inspiration: Renalde, El'ai, T'zaim, K'lir

Full Clutchmates: Hannah's gold Dhiammarath and K'ane's Bronze Dhioth
 

Ione's Sealed in Storm Glass Gold Niatskivhiath

Sa'mael's (Sammael) Wrath's Bane of Cold Iron Bronze Czhaevth

A'kehm's (Kehm) Until the Sun Falls Bronze Ahiardhath

Rielle's Hunter's Herald Of The Oak Brown Obhaeroth

Vi'ano's Waterlogged Wraith Brown Swyrrth

Loe’s Sleek as a Demon Blue Valmoth

Io'v's (Iovrar) Mistress of the Mirror Realms Green Ilhiannaevryth

Diya's Glass Frog Balancing On Solitary Sunny Leaf Green Kiyzenyath

Myziri's Twilight of Samhain Green Sahizath


 
Other Clutchmates: Bailey's gold Khalyssrielth and T'zaim's Bronze Denivoth
 
Clementine's Eye of Rukbat Gold Nemekhath, R'ik's (Ulrik) Summer's Wild Hunt Bronze Hrykeluth, Z'ok's (Zolok) Death Before Dishonor Brown Varaeth, Keelie's Puritanical Protector of Innocence Brown Gruffith, Xia's (Xiamina) Illusion of Time and Space Blue Zafroxth, Hegiana's Heir to a Young Kingdom Blue Khenwyth, Halia's (Mahalia) Whither Way Walks What Wicked Green Kabrianth,  Tia's (Tiala) So Say We All Green Lyracith, Ilissea's Thunder's Gentle Romance Green Minucovith, J'ran's Eternal Flame of the Sky Green Yerenath

Southern's First Double Clutch
Harper's Tale's 72nd PC Clutch
Southern Weyr's 4th PC Clutch