What To Remember When Playing Weyrfolk!

  • We are in a Pass. And you are at ground zero of having to interact with riders on an extremely regular basis. They're going to expect a little respect, a little consideration. Weyrfolk get to see regular reminders of just how dangerous a rider's life is, and just how much riders are putting on the line: you WILL see injured riders and injured dragons, and you'll see the empty seats as Thread claims lives. Sassing a rider - especially a highly ranked rider - can be a risky proposition.
  • There are benefits and drawbacks to being Weyrfolk. The biggest benefit is that the Weyrfolk, working directly for the Weyr, benefit directly from Weyr tithes: they can easily get free food without having to do anything extra for it, they get their clothing provided for it, they get their basic needs met. Moreover, Weyrfolk have security: a Bazaar job might dry up very suddenly, but the Weyr's not going anywhere, and it looks after its own. The chief drawback is limited mobility; there are only a tiny handful of 'ranking' positions open to non-riders working directly for the Weyr (Head(wo)man, Guard Captain, Head Cook, Head Nanny).

Notable Career Paths

Igen Guard

Once a laughing stock and an embarrassment, the Guard is… very gradually… starting to improve. VERY gradually. It's been a hard process. There are still a number of stinkers in the force, though some things - like any bribe-taking that extends past a cup of klah or a piece of pastry - have gone from generally accepted to harshly punished.

  • The Guard have gone through a few different captains in the past couple of turns, as the leadership try to find one they actually LIKE. The current leader is Guard Captain Ladivos. As the Guards are non-riders, Ladivos answers primarily to the Senior Weyrwoman and her staff (the Jr. Weyrwomen, the Headwoman, etc.)
  • Until EXTREMELY recently, the Guards were male-only. At the request of the Weyrwomen, female recruits are being tentatively worked into the group.
  • The Guards wear simple brown uniforms while on duty, complete with (very limited) leather armoring on the chest, arms, and legs. On their shoulders they wear the Weyr's black-and-yellow insignia, with stripes to indicate their rank.
  • They have the option to live in the Guardhouse barracks, although some (especially those who are Igen natives) prefer to live at home with their families.
  • The Guard's principle duty is to patrol the Bazaar, although they are stationed elsewhere in the Weyr as well: any place with a large number of people regularly passing through may have a guard.