Who

Igraine Zisiene

What

Igraine and Zisiene talk while making their way towards Keroon Sea Hold. Isie provides entertainment.

When

It is evening of the tenth day of the fifth month of the eleventh turn of the 12th pass. It is the fortieth day of Spring and 84 degrees. It is a clear night.

Where

Keroon Sea Hold

OOC Date 06 Jul 2017 04:00

 

Bazaar life never required this skillset.


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Keroon Sea Hold

Gone are the sands and swamps following the Igen River down to the ocean - once that expanse of water is crossed and left behind. Eastward and southward winds the road to the sapphire sea and pale bluffs of Keroon Sea Hold. Though by no means the largest of Pern's sea holds, Keroon is quite old, and it shows in the stately, worn walls and caves of the Hold proper. A wide, sand-scoured courtyard surrounded by palms and arched ramparts opens up behind the columned and domed lighthouse tower on the southernmost palisade. The remainder of the Hold unfolds downward, into and behind the bluffs, and the dock cavern for the a portion of Keroon's fishing fleet yawns darkly below, no matter the height of the tide.


The caravan has been on the move since they received word that Willimina had been rescued. They are about there or so days behind Javid and Willimina, whobteavel to meet up with Tallel in Keroon. This is where the Caravan heads now. Instead of camping for the night, The Zingari push on, eager to catch up with their leaders. Igraine sits at the front wagon, take g on the night driving shift. Her lizards sleep on the bench next to her and all is quiet saving the jingle of tackle and the ocassional grunt from one of the herdbeasts or runners.

The slightly built waifish Zisiene rides along on a runner that she's slowly gaining riding profeciency with. Well she at least trusts the beast, and that's a good start. The jangle of the tackle only serves to remind her that she was next to useless at the time Willimina had been abducted, but she's working to change that which is better than sitting around doing nothing. The runner she's riding comes up even with Igraine, who gets a determined nod from Isie. She's not sure she wants to try speaking and directing the beast she's riding. She hasn't reached that level of profeciency. At least she's not falling off every five seconds or so any more. Improvement, yes?

Igraine nods to Zisiene with a grin. "You're starting to get the hang of it there Zisiene!" Igraine is encouraging, trying to bolster the young spyling's confidence. "What did you end up naming your big beastie there?" Igraine is going to get Zisiene to try things, she's got to be able to multitask and ride.

Zisiene starts to speak, loses her balance, catches herself before she falls, and gives a shrug. She'll try again after she regains her composure, she is trying she's just not very good at this whole riding thing. If she were atop the wagon, she'd be fine. Balance is something she's got in spades, but this? Well it's a little much, "Kar," she finally manages as she once more loses her balance, regains it again, and goes silent.

Igraine tries not to chuckle at the youngster and mostly succeeds. "You have to move with the runner girl, just as you adjust to the sway of a wagon, adjust to the away of your runner." Igraine grins and whistles low at the herdbeasts pulling her wagon, giving a flick of the reins to wake them up a bit. She stands on the bench of the wagon and let's out a series of sharp, trained whistles. She listens for a moment, and the replies come back all along the train. All is well. Igraine sits down again and sighs. "I'd literally kill for a pot of klah right about now… "

Zisiene gives a nod at Igraine's words. In theory, Isie knows this, in practice? Well that's a little bit different. On the wagon she can feel the sway, and adjust for it. She's not picked the knack up for the runner, and it's been a source of amusement for the whole clan, "I'll," woops, "try," and the balance is resettled again. It's different to feel the beast she sits on. Kar has a whole different feel, and the wagons are all the same. It doesn't matter which one she's perched herself atop of, Isie keeps her balance there, "I understand," ah speaking, and balancing. She's getting better, but she's not there yet, "the need for me to know how to ride," and she slips again, this time nearly falling before she manages to catch herself, "But isn't there someplace more useful for me?" pitiful. Isie's just pitiful.

Igraine looks a bit sterner now. "Nope. You'll be far more useful when you can sit a runner. We're in no more danger at this point. I've got word that all who were responsible were caught. So, it's back to lessons and training for you spylings." Igraine says this in an almost song song voice, chuckling when she hears Thaddian's groan of irritation one wagon back. Yeah, that's right. More lessons and more training. It's happening kids.

Zisiene simply looks glum at the thought of having to sit a runner for very long. Thaddian's been working with her, as has almost everyone else, but it's been a long slow road to get Isie to where she is now. More riding? That's not what she wanted to hear, and she can't help but silently agree with Thaddian's groan.

Igraine can see the disappointment in Zisiene and sighs. She has been riding since shortly after supper. After a short while the older Adept takes pity and with a sigh, looks over at Zisiene. "You want to take over this for a while? My arse could use a break from the plank seat. I'll get your Kar a good workout, eh?"

A short shake of her head is Zisiene's answer. She's nothing if she's not stubborn, and she'll put that stubborn mind of hers to work figure out just how to balance on the back of Kar as easily as she does on a wagon, "Got to learn this," right? Right, so she'll stick with Kar.

Igraine gives a nod. Standing once more she let's out an odd whistle. It soon produces the young lady that's leading the string of runners. He holds Igraine's mount and the wagon train comes to a temporary stop so that Igraine and the boy can change places. Once Igraine is settled on her runner and has the lead for the other runners the move on again. "I'll just join you then. " She remarks to Zisiene as she pulls up next to the headstrong girl.

Zisiene nods as she works on relaxing just a little. Someone said she was too stiff in the saddle? Or maybe they said she was too tense? Either way she clearly remembers being told to relax. She didn't grow up a runner back, there had never been need for her to know this, "Bazaar life," shake of the head as she catches herself before she can start to slip again, "never required this skill set," she has the skill set that was required though, and now is using that to the benefit of the Zingari.

Igraine laughs. "Well, the road of life takes us many places Zisiene. You never know what skill you may need when you travel the world at large." Igraine rides easily, she had basically been born a'runnerback. "You're still doing heaps better than when we started. You can at least ride for a distance now."

Zisiene gives a slight nod. Too much movement might topple her from her runner's back. Kar gives a soft knicker that could almost be seen as a laugh, if runners laughed, "I'm trying," hey, would ye look at that? She spoke without losing her balance.

Igraine grins. "It shows." Igraine grins and decides to stop teasing the poor girl. They have a long night ahead still, no use burning up all their energy talking now. Off into the night they go, slow gaining on those they are meant to meet up with. And nobody will say anything if Zisiene happens to fall once or twice. After all, it's part of the learning process.

No one will say anything sure, but they'll probably laugh. Zisiene gives a nod, as she falls silent. There's much of the road to cover, and she's ready to be at the end of the trace.

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