IC and OOC Restrictions and Requirements
Welcome to the world of the Zingari spies! A few quid pro quos before you check out the teachers and schedules for the adepts and spylings:
- There are a few OOC Requirements to be a Zingari Spy Adept:
-
-
-
-
-
-
- An Insta Adept must be approved by Willimina or Tallel.
- Promotions to adept are up to the current spymaster, Javid (usually with background approval by Willimina).
- It is not required but HIGHLY recommended that adepts get 2 to 6 scenes/vigs in a quarter.
- Adepts are generally not under 22 years of age, the youngest having graduated at 19 (which is a rarity).
-
-
-
-
-
-
- There are also a few OOC Requirements for becoming a spyling:
-
-
-
-
-
-
- Insta spylings must be approved by Willimina, Tallel, and Javid.
- Spylings must be seen doing activities and scenes centered around being a spyling. This can be shown in scenes or vigs.
- If a spyling has to take a leave of absence longer than 2 RL weeks/1-2 IC months it would be assumed they are dropping from the spyling program and can't keep up with the rigor. We would like our spylings active and training!
-
-
-
-
-
-
- Next on the agenda: IC Changes:
-
-
-
-
-
-
- Javid will be tightening up the spyling program, trimming the fat and making the Zingari spies a more elite group trained for espionage, the protection of their assigned caravan's leaders, and for hire out to the Weyr.
- No longer will the spies be making continent-wide sweeps for spylings. Hopefuls will be sorted out by each clan's resident adepts and sent to the mother clan to be reviewed. Any not able to make the cut will be sent home.
- More coming later….
-
-
-
-
-
-
A Little Info On Zingari Spies…
The Zingari have had spies for about as long as anyone can remember. It started when a few of the families started to branch off from the main caravan, wanting to spread out and multiply. At the time, Thread was a distant dream, so spread they did, far and wide. In order to keep the laws and traditions of the people sound, a council of men and women was formed, one from each Zingari family. As the elderly were considered wise in all things, the council was made of Zingari Elders.
As one can imagine, road travel is hard on an old body, so the Elders picked a semi-central location to make their home and settled there, also building a place for Zingari who were weary of the road or too old to travel anymore. Those who came because they were road-weary became the worker bees of this rock-bound set of Zingers. The Elders residing here also built a system of informants, hand picked from all the clans, to travel with and report on sister caravans. These informants insinuated themselves into the traveling Zingari clans and would pass information back to the Elders. They would also issue edicts from the Elders to the clan matriarchs, who would then pass said edicts down to the caravan leaders. This system kept the clans in line for centuries, for only the Clan Elder and Clan Matriarch ever knew the informant's identity, so the Zingari people at large never knew just exactly who was watching.
Over the centuries, that stationary Elder clan began breeding up a clan of spies that eventually became an autonomous Zingari entity, and while the Zingari spies still largely answered to the Elders, they started hawking their services outside the Zingari circle. When news of this became apparent, the spy clan, going by the family name Armida, was shunned, as dealing such intimate services with outsiders was frowned upon. Letting outsiders witness services so vital to the inner workings of their culture was even considered blasphemous. So this particular clan, save the ones who were loyal to the Elders, seemed to disappear from the world.
While modern Zingari Elders still had their personal spies amongst the clans, it was unheard of to see one outside their Elder-given duties. And no word of spies for hire had been heard in a very long time.
And then, as fate would have it, just as Zingari leader Willimina was seeing her darkest days, she sent out pleas for help. One of the answers came from a Zingari family thought long dead and extinct, The Armida - specifically, in the form of a hazel-eyed Armida man named Dinsayde.
Through Dinsayde, Willimina built her own network of Zingari spies and has been taking Zingari culture by storm, overturning law and tradition. She also breaks the age old taboo and hires her spies out to Igen weyr and other prospective clients when the mood suits her. And some of her spies are autonomous, brought in from the once shunned Armida clan and working for themselves.
Spy School
Welcome to Training! Meet Your Instructors!
Javid (Spymaster) | S'ayde/Griggs (PT) | Milosh (Disguises, Sensual Contact, Academics) | Ollene (Sword Work and cooking) | Aztrexia (Herbology, Knife Work, Lock Picking) |
---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
Classes
- Herbology 101
- More to come…
Spyling and Guard Trainee Training Schedule
Spyling/Guard Trainee Training Schedule | |||
---|---|---|---|
Schedule is subject to change due to weather or festival days!! | |||
Time Slot | Class/Free Time | ~Instructor | Who Attends |
4 a.m. - 5 a.m. | Wake up, Caravan Chores | n/a | G. Trainees & Spylings |
5 a.m. - 6 a.m. | Wash, eat Breakfast | n/a | G. Trainees & Spylings |
6 a.m. - 7 a.m. | PT program | S’ayde, Javid (occasional) | G. Trainees & Spylings |
7 a.m. - 11 a.m. | 7-8: Herbology and Poison-making; 8-9: Herbology and Medicine-making; 9-11: Knives: How to use them, and avoid having them used on you! Also: Poisoning weapons, and how it could save you! | Aztrexia, Tallel (medicines, occasional), Javid (knives & weapon-poisoning, occasional) | Spylings only |
7a.m. - 11 a.m. | Basic Training and Academics | Jarvis | Guard Trainees Only |
11 a.m. - 1 p.m. | A hearty lunch, personal business, resting | n/a | G. Trainees & Spylings |
1 p.m. - 3 p.m. | 1-2: Tracking and apprehending a target/hunting prey; 2-3: Hiding in a crowd, masking your scent and lock picking (NOTE: Lock picking is for spylings only. G. Trainees are excused during these lessons.) | Morgaine, Javid (hiding and masking, occasional) | G. Trainees & Spylings |
3 p.m. - 5 p.m. | 3-4: Collecting Information; 4-5: Academics (Subjects alternate days, i.e. Mon: Math, Tues: Reading, etc.) | Ggharrahd | Spylings only |
3 p.m. - 5 p.m. | Sword practice and armor care | Dhoren | G. Trainees only |
5 p.m. - 6 p.m. | Wash, eat supper | n/a | G. Trainees & Spylings |
6 p.m. - 8 p.m. | 6-7: PT Program; 7-8: Caravan Chores | Jarvis, Dhoren | G. Trainees & Spylings |
8 p.m. - 9:45 p.m. | Personal time | n/a | G. Trainees & Spylings |
9:45 p.m.. - 10 p.m. | LIGHTS OUT | n/a | G. Trainees & Spylings |
To hire a Spy, Just answer The Questionnaire below, @send the appropriate person and Willimina to get started.
- Which Adept Would You like to hire?
- What is the Mission you would like them to go on?
- Where is the mission?
- Who is the target? If there is no target, what intel is being gathered?
- Is anything being procured/stolen/taken away?
- Who, if any, are the npc’s involved and what can or can’t be done to them?
- What is the ic/ooc timeframe for the mission
- When would you like your target captured/interrogated?
- What information/tidbits/clues will be offered/given throughout the course of the mission?
- And last but not least, is the target to remain alive? Or ……
- Where would you like to meet your spy?
- What are the rewards?? ((After all, a spy has to eat!!))